![]() ![]() XR: Updated the version of packages related to AR Foundation to 5.0.3.ĢD: Enabled users to flip Hexagonal Tiles in a Grid Brush on the X/Y axis based on the current state of the Grid Brush, rather than the original X/Y axis for the Tile.ĢD: Fixed a crash on RasterizeTri when clicking Pack Preview after packing an Asset into the Sprite Atlas.ĢD: Fixed collider shapes for a TilemapCollider2D when rotated Tiles are used with a collider offset.ĢD: Removed hiding tint in Sprites/Default shader.Īndroid: Fixed Strip Engine Code information printing for unhandled java exceptions.Īsset Pipeline: Prevented a too many open files error when uploading to Accelerator.Īudio: Fixed a bug where the audio import of Ogg files would fail sometimes in the Editor. XR: Updated .openxr package version to 1.6.0. UI Toolkit: Enabled CurveField, GradientField and ObjectField to now handle user interaction (key, mouse and pointer events) in ExecuteDefaultActionAtTarget(). SRP Core: Deprecated the VolumeComponentMenuForRenderPipeline. HDRP: Changed the type of Surface Texture on HDAdditionalLightData from Texture2D to Texture. Player: Added: Added API to allow user to easily get Port and LogPath and other options Multiplayer supports.Įditor: Changed Light Probe visualization foldout so it is now hidden when APV is used.Įditor: Deprecated the CustomEditorForRenderPipeline. Physics 2D: Added: Added CompositeCollider2D.GetCompositeColliders() method. Graphics: Added: Added InvalidImport exception, exception that might potentially raised if the render pipeline resources are not ready. Universal RP: Improved the stability and robustness of the Lens Flare Screen Space effect.Īndroid: Changed: Deprecate API.īuild Pipeline: Added: Added -standaloneBuildSubtarget to the Editor command line arguments.Įditor: Added: Added callbacks to track selection changed events to PresetSelector.Įditor: Added: Added event viceChanged which is triggered when device changes in the device simulator. Universal RP: Added Shader Keyword Prefiltering for LOD Crossfade. HDRP: Added automatic distance fade for water displacement. Both CPU and GPU utilisations are reduced when rendering a large number of meshes. Graphics: Improved the performance of GPU skinning and blendshape by batching compute shader calls together, resulting in less calls. Graphics: Added initial general foveated rendering API support on Oculus. Web: Extended diagnostics overlay in web builds with more metrics.Īndroid: Added information about Android Gradle Plugin versions in the Android documentation.ĭocumentation: Optimized the example code in HDRP documentation related to Ray Tracing Settings override.Įditor: Added the ability to scroll toolbars in the Scene View. Package Manager: Added tracking to assets imported from a previous version of the Editor without AssetOrigin tracking. HDRP: Added Screen Space Lens Flare feature. Graphics: Implemented ScriptableRenderContext.CullShadowCasters API to kick the BatchRendererGroup culling jobs earlier in URP and HDRP. Graphics: Added support for VK_EXT_debug_utils on Vulkan platforms. New 2023.1.0a23 Entries since 2023.1.0a22 FeaturesĮditor: Added a new launch screen for the Linux Editor. Visual Scripting: Detected and fixed parameter renames for nodes that support a default parameter for each of their inputs. VFX Graph: URP: Add missing DepthNormal pass for Unlit & Unify SSAO integration with Unlit URP: Fixed lights when using deferred renderer with shadow mask. Universal RP: Memory leak when in Play Mode Scene Management: Undo crashes Unity with segmentation violation SIGSEGV RP Workflow: Standalone Profiler throws "HDRP Material Upgrade" pop-up and crashes after pressing "Ok" Profiling: Profiler Modules submenu and window is missing Titles of Modules and Counters Metal: Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro ![]() MacOS: Crash on _pthread_kill when EditorUtility.OpenFolderPanel is executed MacOS: Crash on _pthread_kill when dragging Sprites into the Scene view Linux: Editor crashes on launch when the project is using OpenGL Kernel: The order of the Sprites is changed in the drop-down asset creation menu IMGUI Framework: Array values aren't changed when altering them in a custom EditorWindow IL2CPP: Linux IL2CPP builds fail with "BuildFailedException: Incremental Player build failed!" GI: Fixed rare instability in SceneVisibility editor tests. ![]() GI: Fixed artifacts in directional lightmaps that appeared when using very bright light sources. GI: Fixed a bug where light probes are prematurely deleted when unloading a scene after a multiscene bake. 2D: Fixed an issue where the generated GameObjects would be laid out differently from how they appear in the DCC tool.ĢD: Unable to find URP 12.1.0 package error when importing Lost CryptĪsset - Database: Crash on GameObject::ActivateAwakeRecursivelyInternal when opening project ![]()
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